It's quite something, when I realize that I used to play Fire Emblem straight for more than a year. I've played and replayed FE4, 5, 6, 7, 8, 9, a bit of Shadow Dragon and some of its sequel. The time spent on each stage can take up to an hour or more, not to mention when I went "hardcore" and started to play for minimum turn count, which took a lot of thinking and reseting. I can't speak with utmost certainty, but playing for LTC (low-turn-count) strategy did something to my mind and problem solving skill, which translates somewhat to real life problem solving skill, even if it can't be compared to real life learning from experience.
I didn't finish Shadow Dragon for some reason, but I tried again today on Merciless Mode, and it was hard, but tedious and unfun. Aside from the fact that I'm probably over Fire Emblem, the rescue/drop mechanic is not yet present in this game and on this difficulty mode you're basically just hoping your units don't miss when attacking enemies, which doesn't leave much for strategy. There's the diversion tactic by using your flyer to lead enemies away, item trade chain (instead of rescue/drop chain) and then there's forging super weapons and later warping, but when forging's available is when the game gets much easier and warping simply breaks the game.
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