Wednesday, March 30, 2016

The Difference between Real-Time and Turn-Based Games


Turn-based games do not require reflex and quick situational problem solving skill since they give you all the time in the world to ponder the problem and come up with a counter measure. In some games like Fire Emblem you can even manipulate the "luck" factor (RNG) and control the outcome exactly as you need, whether it's a speed bonus on level-up or even enemy's AI. You do take into consideration your opponent's point of view, bait and trap them but real-time games take it to another level as it takes only seconds to react and decide when to go forward and when to step backward. In turn-based games I can sometimes ignore enemy phase completely, thus it's all about my own turn and how I can get what I want. In real-time game there is no moment to zone out, as inconcentration leads to a gameover screen immediately. It also trains patience as you cannot bulldoze your way through everything. There must be a wait time before the reaction, step back, dodge, go forward 2 steps, go back 1 step, in accordance to the enemy's simultaneous action.

In conclusion I guess the most important thing I've "learned" from real time games is to wait and to step back when needed.

This all sounds pretty funny. I need to play sports. When I used to play badminton my reaction was actually pretty good. Some think it's a game for old people to play in the park but when the pros play a badminton match sounds quite loud and somewhat more violent than expected.

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